| Attached Files | info.txt [^] (26,853 bytes) 2012-04-10 14:36 [Show Content] [Hide Content]## ITEM0A : CrashLog
## ITEM0B : Groove Booty EX sm data.
##
#### ITEM01 - CrashLog ####
StepMania <REDACTED> crash report
(build 1, 20120410 @ 00:07:01 Central Daylight Time)
--------------------------------------
Crash reason: Assertion 'lIter != mapNameToTransition.end()' failed
Thread: Main thread
MovieTexture_Generic.cpp:437
MovieTexture_Generic.cpp:466
MovieTexture_Generic.cpp:475
GraphicsWindow.cpp:54 001104BC, 256, 0000005a, 002c0001
Background.cpp:732 Assertion 'lIter != mapNameToTransition.end()' failed
Thread: Decode thread
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
Thread: Mixer thread
Thread: Music thread
RageFileDriverDirectHelpers.cpp:227 C:/Users/Jonathan/Desktop/StepMania/StepMania Legacy/SM5TE_int001/Themes/sm5te/Sounds/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/Jonathan/Desktop/StepMania/StepMania Legacy/SM5TE_int001/Themes/sm5te/Sounds/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/Jonathan/AppData/Roaming/StepMania 5 TE/Themes/sm5te/Sounds/*
RageFileDriverDirectHelpers.cpp:227 ../Content/Themes/sm5te/Sounds/*
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:775
InputHandler_DirectInput.cpp:751
InputHandler_DirectInput.cpp:770
InputHandler_DirectInput.cpp:775
InputHandler_DirectInput.cpp:751
Thread: Streaming sound buffering
0055a6df: void debug_crash(void) [00400000+15a6b0+2f]
0053a9ec: void sm_crash(char const *) [00400000+13a9d0+1c]
005a1f61: void BackgroundImpl::Layer::UpdateCurBGChange(class Song const *,float,float,class std::map<class StdString::CStdStr<char>,struct BackgroundTransition,struct std::less<class StdString::CStdStr<char> >,class std::allocator<struct std::pair<class StdString::CStdStr<char> const ,struct BackgroundTransition> > > const &) [00400000+1a1cc0+2a1]
00403759: float const & ThemeMetric<float>::GetValue(void)const [00400000+3710+49]
00621fb3: void Actor::UpdateInternal(float) [00400000+221b30+483]
0062b78c: void ActorFrame::UpdateInternal(float) [00400000+22b6d0+bc]
0065503c: enum PlayerNumber GetNextEnabledPlayer(enum PlayerNumber) [00400000+255020+1c]
005a215b: void BackgroundImpl::Update(float) [00400000+1a20b0+ab]
004dce36: struct TimingSegment const * TimingData::GetSegmentAtRow(int,enum TimingSegmentType)const [00400000+dce00+36]
00621fb3: void Actor::UpdateInternal(float) [00400000+221b30+483]
00621fb3: void Actor::UpdateInternal(float) [00400000+221b30+483]
004cdbfe: void SongPosition::UpdateSongPosition(float,class TimingData const &,class RageTimer const &) [00400000+cda30+1ce]
004024ca: void Screen::Update(float) [00400000+24b0+1a]
00655345: void GameState::UpdateSongPosition(float,class TimingData const &,class RageTimer const &,bool) [00400000+255220+125]
0043f7da: void ScreenGameplay::UpdateSongPosition(float) [00400000+3f730+aa]
00442408: void ScreenGameplay::Update(float) [00400000+423a0+68]
76a50ac4: KERNELBASE!WaitForSingleObjectEx [76a40000+109f9+cb]
005586da: bool MutexImpl_Win32::Lock(void) [00400000+1586c0+1a]
7737fb31: ntdll!NtReleaseMutant [77360000+1fb1c+15]
76a50596: KERNELBASE!ReleaseMutex [76a40000+10586+10]
0055871d: void MutexImpl_Win32::Unlock(void) [00400000+158710+d]
6f4969ed: MSVCR90!memcpy_s [6f460000+369a3+4a]
6f394f2a: MSVCP90!std::char_traits<char>::_Copy_s [6f390000+4f13+17]
6f395242: MSVCP90!std::allocator<wchar_t>::deallocate [6f390000+5081+1c1]
6f39582d: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [6f390000+57e5+48]
6f395d47: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [6f390000+5d22+25]
6f3a58ca: MSVCP90!std::operator==<char,std::char_traits<char>,std::allocator<char> > [6f390000+158ba+10]
6f3a591e: MSVCP90!std::operator!=<char,std::char_traits<char>,std::allocator<char> > [6f390000+1590e+10]
004b107b: void PlayerState::Update(float) [00400000+b0e70+20b]
00652d1f: void GameState::Update(float) [00400000+252cd0+4f]
0053a872: void GameLoop::RunGameLoop(void) [00400000+13a750+122]
6f395e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [6f390000+5dfb+48]
6f395ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [6f390000+5ebb+9]
0053e673: main() [00400000+13d830+e43]
69006873: nvoglv32!68d90000
6f4836c5: MSVCR90!_set_flsgetvalue [6f460000+236b6+f]
6f4838b3: MSVCR90!initptd [6f460000+23753+160]
00559ac4: int GetWin32CmdLine(char * * &) [00400000+159a10+b4]
00559845: WinMain@16() [00400000+159830+15]
00727fef: __tmainCRTStartup() [00400000+327eaf+140]
77399ed5: ntdll!RtlInitializeExceptionChain [77360000+39e9f+36]
Static log:
StepMania TE int001
Compiled 20120410 @ 00:07:01 Central Daylight Time (build 1)
Log starting 2012-04-10 13:23:49
Loading window: win32
Windows 6.1 (Win7) build 7600 []
Memory: 4095mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce GT 430 [NVIDIA]
8.17.12.9610, 2-29-2012 [pci\ven_10de&dev_0de1]
Drive: "VEJQPOX ZGH2JG5 1.04" Driver: aqkbqrl5 DMA: N/A
Sound device 0: Headphones (2- High Definition , 0.0, MID 1, PID 65535
Sound device 1: Digital Audio (S/PDIF) (2- High, 0.0, MID 1, PID 65535
WARNING: Switching section to StepMania 5 Default
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Headphones (2- High Definition Audio Device) {0.0.0.00000000}.{b4dde1d1-1af6-42ca-ac64-afe4bae1fb06}
DirectSound Driver: Digital Audio (S/PDIF) (2- High Definition Audio Device) {0.0.0.00000000}.{33b98ae2-bb6b-404c-9e71-e958f2625bd8}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce GT 430/PCIe/SSE2
OGL Version: 4.2.0
OGL Max texture size: 16384
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_ARB: ES2_compatibility, base_instance, blend_func_extended, color_buffer_float, compatibility,
compressed_texture_pixel_storage, conservative_depth, copy_buffer, depth_buffer_float, depth_clamp,
depth_texture, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced,
explicit_attrib_location, fragment_coord_conventions, fragment_program, fragment_program_shadow,
fragment_shader, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, gpu_shader5,
gpu_shader_fp64, half_float_pixel, half_float_vertex, imaging, instanced_arrays, internalformat_query,
map_buffer_alignment, map_buffer_range, multisample, multitexture, occlusion_query, occlusion_query2,
pixel_buffer_object, point_parameters, point_sprite, provoking_vertex, robustness, sample_shading,
sampler_objects, seamless_cube_map, separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
shader_image_load_store, shader_objects, shader_precision, shader_subroutine, shading_language_100,
shading_language_420pack, shading_language_include, shading_language_packing, shadow, sync,
tessellation_shader, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map,
texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
texture_float, texture_gather, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two,
texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_storage, texture_swizzle,
timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transpose_matrix,
uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_2_10_10_10_rev, viewport_array, window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object,
framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object,
multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters,
provoking_vertex, rescale_normal, secondary_color, separate_shader_objects, separate_specular_color,
shader_image_load_store, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
texture_env_dot3, texture_filter_anisotropic, texture_format_BGRA8888, texture_integer, texture_lod,
texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode,
texture_shared_exponent, texture_storage, texture_swizzle, texture_type_2_10_10_10_REV, timer_query,
transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KTX_buffer_region
GL_NVX: conditional_render, gpu_memory_info
GL_NV: alpha_test, blend_minmax, blend_square, complex_primitives, conditional_render, copy_depth_to_color,
copy_image, depth_buffer_float, depth_clamp, explicit_multisample, fbo_color_attachments, fence, float_buffer,
fog_distance, fragdepth, fragment_program, fragment_program2, fragment_program_option,
framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1, gpu_program5,
gpu_program_fp64, gpu_shader5, half_float, light_max_exponent, multisample_coverage, multisample_filter_hint,
occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering,
pixel_data_range, point_sprite, primitive_restart, register_combiners, register_combiners2,
shader_atomic_counters, shader_buffer_load, texgen_reflection, texture_barrier, texture_compression_vtc,
texture_env_combine4, texture_expand_normal, texture_lod_clamp, texture_multisample, texture_rectangle,
texture_shader, texture_shader2, texture_shader3, transform_feedback, transform_feedback2, vertex_array_range,
vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program,
vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3
GL_OES: depth24, depth32, depth_texture, element_index_uint, fbo_render_mipmap, get_program_binary, mapbuffer,
packed_depth_stencil, rgb8_rgba8, standard_derivatives, texture_3D, texture_float, texture_float_linear,
texture_half_float, texture_half_float_linear, texture_npot, vertex_array_object, vertex_half_float
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Windowed 854x480 32 color 32 texture 60Hz Vsync SmoothLines
Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 3, hats: 0, buttons: 3 (buffered)
WARNING: GetPreference: unknown preference "Autogen"
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WARNING: No options in row "list,NoteSkins" were selected, and no fallback row found; selected entry 0
WARNING: #1 ... in /Themes/_fallback/Scripts/02 ActorDef.lua:30
WARNING: #2 (tail call)
WARNING: #3 main in /NoteSkins/pump/default/UpLeft Receptor.lua:40
WARNING: #4 (tail call)
WARNING: #5 ... in NoteSkins/pump/default/NoteSkin.lua:110
WARNING:
WARNING: Overriding "Frames": table with table
WARNING: #1 ... in /Themes/_fallback/Scripts/02 ActorDef.lua:30
WARNING: #2 (tail call)
WARNING: #3 main in /NoteSkins/pump/default/UpLeft Receptor.lua:46
WARNING: #4 (tail call)
WARNING: #5 ... in NoteSkins/pump/default/NoteSkin.lua:110
WARNING:
WARNING: Overriding "Frames": table with table
WARNING: #1 ... in /Themes/_fallback/Scripts/02 ActorDef.lua:30
WARNING: #2 (tail call)
WARNING: #3 main in /NoteSkins/pump/default/UpLeft Receptor.lua:40
WARNING: #4 (tail call)
WARNING: #5 ... in NoteSkins/pump/default/NoteSkin.lua:110
WARNING:
WARNING: Overriding "Frames": table with table
WARNING: #1 ... in /Themes/_fallback/Scripts/02 ActorDef.lua:30
WARNING: #2 (tail call)
WARNING: #3 main in /NoteSkins/pump/default/UpLeft Receptor.lua:46
WARNING: #4 (tail call)
WARNING: #5 ... in NoteSkins/pump/default/NoteSkin.lua:110
WARNING:
WARNING: Overriding "Frames": table with table
WARNING: Genre 'Hardcore' isn't mapped
WARNING: Background missing: black
WARNING: Background missing: white reverse flash
WARNING: Background missing: Chinamen 2 The GrooveMaster/190_JB_HD.mpg
WARNING: BackgroundEffect 'Visualization2File' is missing.
WARNING: Background missing: Chinamen 2 The GrooveMaster/191_JB_HD.mpg
WARNING: BackgroundEffect 'Visualization2File' is missing.
WARNING: Background missing: Chinamen 2 The GrooveMaster/1379_JumpBack.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/1379_JumpBack.mpg
WARNING: BackgroundEffect 'Visualization2File' is missing.
WARNING: Background missing: Chinamen 2 The GrooveMaster/1050_JumpBack.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/1380_JumpBack.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/1380_JumpBack.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/1384_JumpBack.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/light_tunnel.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/light_tunnel.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/light_tunnel.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/light_tunnel.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/complex_tunnel.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/complex_tunnel.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/complex_tunnel.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/complex_tunnel.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/complex_tunnel.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/complex_tunnel.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/complex_tunnel.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/279_JumpBack_NTSC_DV.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/269_JumpBack_NTSC_DV.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/269_JumpBack_NTSC_DV.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/269_JumpBack_NTSC_DV.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/269_JumpBack_NTSC_DV.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/246_JumpBack_NTSC_DV.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/1044_JumpBack.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/1054_JumpBack.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/006_JB_HD.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/308_JumpBack_NTSC_DV.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/196_JB_HD.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/358_JumpBack.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/276_JumpBack_NTSC_DV.mpg
WARNING: Background missing: Chinamen 2 The GrooveMaster/276_JumpBack_NTSC_DV.mpg
WARNING: BackgroundEffect 'Visualization2File' is missing.
WARNING: Background missing: white reverse flash
WARNING: Background missing: white reverse flash
WARNING: Background missing: white reverse flash
WARNING: Background missing: white reverse flash
WARNING: Tried to switch to a background that was never loaded:
WARNING: <BackgroundDef File1='white reverse flash'/>
WARNING: Tried to switch to a background that was never loaded:
WARNING: <BackgroundDef Color1='#000000' File1='white reverse flash'/>
WARNING: Tried to switch to a background that was never loaded:
WARNING: <BackgroundDef Color1='#000000' File1='white reverse flash'/>
Mixing underruns: 1
Players joined: P1
Lost focus to: SciTE.exe, StepMania-SSE2.exe, xchat.exe
Top Screen: ScreenGameplay
Language: en
Current renderer: OpenGL
Theme: sm5te
Partial log:
02:59.123: WM_ACTIVATE (1, 0): doesn't have focus
02:59.123: App doesn't have focus
03:00.807: WM_ACTIVATE (0, 0): has focus
03:00.807: App has focus
03:33.608: WARNING: Tried to switch to a background that was never loaded:
03:33.608: WARNING: <BackgroundDef File1='white reverse flash'/>
03:38.382: WARNING: Tried to switch to a background that was never loaded:
03:38.382: WARNING: <BackgroundDef Color1='#000000' File1='white reverse flash'/>
03:41.186: WARNING: Tried to switch to a background that was never loaded:
03:41.186: WARNING: <BackgroundDef Color1='#000000' File1='white reverse flash'/>
-- End of report
#### ITEM0B - Groove Booty EX Data ####
#TITLE:Groove Booty EX;
#SUBTITLE:;
#ARTIST:140;
#TITLETRANSLIT:;
#SUBTITLETRANSLIT:;
#ARTISTTRANSLIT:;
#GENRE:Hardcore;
#CREDIT:;
#BANNER:Groove Booty EX Banner.png;
#BACKGROUND:Groove Booty EX BG.png;
#LYRICSPATH:;
#CDTITLE:;
#MUSIC:Groove Booty EX.ogg;
#OFFSET:0.704;
#SAMPLESTART:23.240;
#SAMPLELENGTH:11.160;
#SELECTABLE:YES;
#BPMS:0.000=170.000;
#STOPS:;
#TIMESIGNATURES:0.000=4=4
;
#BGCHANGES:-10.000=black=1.000=0=0=1=====,
2.000=white reverse flash=1.000=0=0=1=====,
4.000=Boulafacet BG.png=1.000=0=0=1=====,
12.000=Boulafacet BG.png=1.000=1=0=1=Visualization2File=Chinamen 2 The GrooveMaster/190_JB_HD.mpg=CrossFade==,
20.000=Boulafacet BG.png=1.000=0=0=1=====,
28.000=Boulafacet BG.png=1.000=1=0=1=Visualization2File=Chinamen 2 The GrooveMaster/191_JB_HD.mpg=CrossFade==,
36.000=Chinamen 2 The GrooveMaster/1379_JumpBack.mpg=1.000=0=0=1=====,
51.000=Boulafacet BG.png=1.000=0=0=1=Visualization2File=Chinamen 2 The GrooveMaster/1379_JumpBack.mpg==#FF0000=#FF0000,
52.000=Chinamen 2 The GrooveMaster/1050_JumpBack.mpg=1.000=0=0=1=====,
68.000=Chinamen 2 The GrooveMaster/1380_JumpBack.mpg=1.000=0=0=1=====,
82.000=Chinamen 2 The GrooveMaster/1380_JumpBack.mpg=1.000=1=0=1===CrossFade=#FF0000=,
84.000=Chinamen 2 The GrooveMaster/1384_JumpBack.mpg=1.000=0=0=1=====,
100.000=Chinamen 2 The GrooveMaster/light_tunnel.mpg=1.000=0=0=1=====,
104.000=Chinamen 2 The GrooveMaster/light_tunnel.mpg=1.000=0=0=1====#00FFFF=,
104.750=Chinamen 2 The GrooveMaster/light_tunnel.mpg=1.000=0=0=1====#FF00FF=,
105.500=Chinamen 2 The GrooveMaster/light_tunnel.mpg=1.000=0=0=1====#00FF00=,
108.000=Chinamen 2 The GrooveMaster/complex_tunnel.mpg=1.000=0=0=1=====,
111.750=Chinamen 2 The GrooveMaster/complex_tunnel.mpg=1.000=0=0=1====#0000FF=,
112.000=Chinamen 2 The GrooveMaster/complex_tunnel.mpg=1.000=0=0=1====#FFFF00=,
112.500=Chinamen 2 The GrooveMaster/complex_tunnel.mpg=1.000=0=0=1====#0000FF=,
112.750=Chinamen 2 The GrooveMaster/complex_tunnel.mpg=1.000=0=0=1====#FF00FF=,
113.250=Chinamen 2 The GrooveMaster/complex_tunnel.mpg=1.000=0=0=1====#FFFF00=,
113.500=Chinamen 2 The GrooveMaster/complex_tunnel.mpg=1.000=0=0=1====#FF00FF=,
116.000=Chinamen 2 The GrooveMaster/279_JumpBack_NTSC_DV.mpg=1.000=0=0=1=====,
124.000=Chinamen 2 The GrooveMaster/269_JumpBack_NTSC_DV.mpg=1.000=0=0=1===CrossFade_Fastest==,
128.000=Chinamen 2 The GrooveMaster/269_JumpBack_NTSC_DV.mpg=1.000=1=0=1===CrossFade=#FF00FF=,
132.000=Chinamen 2 The GrooveMaster/269_JumpBack_NTSC_DV.mpg=1.000=1=0=1===CrossFade=#FFFF00=,
136.000=Chinamen 2 The GrooveMaster/269_JumpBack_NTSC_DV.mpg=1.000=1=0=1===CrossFade=#00FFFF=,
140.000=Chinamen 2 The GrooveMaster/246_JumpBack_NTSC_DV.mpg=1.000=0=0=1=====,
172.000=Chinamen 2 The GrooveMaster/1044_JumpBack.mpg=1.000=0=0=1=====,
204.000=Boulafacet BG.png=0.300=0=0=1=====,
205.000=Boulafacet BG.png=1.000=1=0=1=Visualization2File=Chinamen 2 The GrooveMaster/191_JB_HD.mpg=CrossFade==,
220.000=Boulafacet BG.png=0.300=0=0=1=====,
220.500=Boulafacet BG.png=1.000=1=0=1=Visualization2File=Chinamen 2 The GrooveMaster/190_JB_HD.mpg=CrossFade==,
236.000=Chinamen 2 The GrooveMaster/1054_JumpBack.mpg=1.000=0=0=1=====,
252.000=Chinamen 2 The GrooveMaster/006_JB_HD.mpg=1.000=1=0=1===CrossFade==,
264.000=Chinamen 2 The GrooveMaster/308_JumpBack_NTSC_DV.mpg=1.000=1=0=1===CrossFade==,
272.000=Chinamen 2 The GrooveMaster/196_JB_HD.mpg=1.000=1=0=1===CrossFade==,
284.000=Chinamen 2 The GrooveMaster/358_JumpBack.mpg=1.000=1=0=1===CrossFade==,
300.000=Chinamen 2 The GrooveMaster/276_JumpBack_NTSC_DV.mpg=1.000=0=0=1=====,
316.000=Boulafacet BG.png=1.000=0=0=1=Visualization2File=Chinamen 2 The GrooveMaster/276_JumpBack_NTSC_DV.mpg===,
338.000=Boulafacet BG.png=1.000=1=0=1===CrossFade==,
99999=-nosongbg-=1.000=0=0=0 // don't automatically add -songbackground-
;
#BGCHANGES2:4.000=white flash=2.000=0=0=1=====,
20.000=white flash=1.000=0=0=1=====,
36.000=white flash=1.000=0=0=1=====,
52.000=white flash=1.000=0=0=1=====,
68.000=white flash=1.000=0=0=1=====,
84.000=white flash=1.000=0=0=1=====,
92.000=white reverse flash=0.300=0=0=1=====,
100.000=white flash=1.000=0=0=1=====,
105.500=white reverse flash=1.000=0=0=1====#000000=,
108.000=white flash=1.000=0=0=1=====,
113.500=white reverse flash=0.800=0=0=1====#000000=,
116.000=white flash=1.000=0=0=1=====,
140.000=white flash=1.000=0=0=1=====,
172.000=white flash=1.000=0=0=1=====,
204.000=white flash=0.200=0=0=1=====,
220.000=white flash=1.000=0=0=1=====,
236.000=white flash=1.000=0=0=1=====,
297.000=white reverse flash=0.600=0=0=1=====,
300.000=white flash=1.000=0=0=1=====,
316.000=white flash=1.000=0=0=1=====,
;
#KEYSOUNDS:;
#ATTACKS:;
|