LUA Actors Node List =============================================================================== Actor Name string Condition LuaReference ActorFrame FOV float ActorFrameTexture # This class uses param.* for Create(), and has no LoadFromNode() function? ActorMultiTexture ActorScroller NumItemsToDraw float SecondsPerItem float TransformFunction LuaReference Subdivisions int UseMask bool MaskWidth float MaskHeight float QuantizePixels float BitmapText Text string AltText string DynamicActorScroller NumItemsToDraw int LoadFunction LuaReference StepsDisplayList [DifficultyList.cpp|h] Cursor[pn] AutoActor CursorFrame[pn] ActorFrame MemoryCardDisplay PlayerNumber PlayerNumber Model Meshes ModelMeshes Materials ModelMaterials Bones ModelBones PaneDisplay MetricsGroup string PlayerNumber PlayerNumber PercentageDisplay DancePointsDigits int ApplyScoreDisplayOptions bool AutoRefresh bool FormatPercentScore LuaReference RollingNumbers TextFormat string ApproachSecond float Commify bool LeadingZeroMultiplyColor RageColor ScoreDisplayAliveTime PlayerNumber PlayerNumber MultiPlayer MultiPlayer ScoreDisplayCalories PlayerNumber PlayerNumber WorkoutGraph =============================================================================== Message List [Source] MessageName { Params } =============================================================================== * LUA (*Message) [Background] ShowDangerAll [Background] HideDangerAll [CodeSet] Code pn PlayerNumber, s CodeName [CourseContentsList] SetSong pn PlayerNumber, song Song, steps Steps, dc Difficulty, s Meter, i Number, s Modifiers, b Secret [GameSoundManager] CrossedBeat i Beat [GameState] RefreshCreditText [GameState] PlayerJoined pn Player [GameState] PlayerUnjoined pn Player [GhostArrowRow] ColumnJudgment tns TapNoteScore, hns HoldNoteScore, b Bright [InputManager] AutoJoyMappingApplied [LifeMeterBar] LifeChanged pn Player, actor LifeMeter [LifeMeterBattery] LifeChanged pn Player, actor LifeMeter [LifeMeterTime] LifeChanged pn Player, tns TapNoteScore, hns HoldNoteScore, f OldLife, f Difference, actor LifeMeter [MemoryCardManager] StorageDevicesChanged [MemoryCardManager] CardRemoved[PN] [MessageManager] CurrentGameChanged [MessageManager] CurrentStyleChanged [MessageManager] CoinsChanged [MessageManager] CurrentSongChanged [MessageManager] CurrentSteps[PN]Changed [MessageManager] CurrentCourseChanged [MessageManager] CurrentTrail[PN]Changed [MessageManager] GameplayLeadInChanged [MessageManager] EditStepsTypeChanged [MessageManager] EditCourseDifficultyChanged [MessageManager] EditSourceStepsChanged [MessageManager] EditSourceStepsTypeChanged [MessageManager] PreferredStepsTypeChanged [MessageManager] PreferredDifficulty[PN]Changed [MessageManager] PreferredCourseDifficulty[PN]Changed [MessageManager] EditCourseEntryIndexChanged [MessageManager] EditLocalProfileIDChanged [MessageManager] GoalComplete[PN] [MessageManager] NoteCrossed [MessageManager] NoteWillCrossIn[400,800,1200]Ms [MessageManager] CodeRemoved[PN] [MessageManager] BeatCrossed [MessageManager] MenuUp[PN] [MessageManager] MenuDown[PN] [MessageManager] MenuLeft[PN] [MessageManager] MenuRight[PN] [MessageManager] MenuSelectionChanged [MessageManager] AutosyncChanged [MessageManager] PreferredSongGroupChanged [MessageManager] PreferredCourseGroupChanged [MessageManager] SortOrderChanged [MessageManager] LessonTry[1,2,3] [MessageManager] LessonCleared [MessageManager] LessonFailed [MessageManager] StorageDevicesChanged [MessageManager] AutojoyMappingApplied [MessageManager] ScreenChanged [MessageManager] SongModified [MessageManager] ScoreMultiplierChanged[PN] [MessageManager] StarPowerChanged[PN] [MessageManager] CurrentComboChanged[PN] [MessageManager] StarMeterChanged[PN] [MessageManager] LifeMeterChanged[PN] [MessageManager] UpdateScreenHeader [MusicWheel] StartRoulette [MusicWheel] StartRandom [MusicWheel] SetGrade [MusicWheelItem] Set song Song, course Course, i Index, b HasFocus, s SongGroup, i DrawIndex, s Type [NoteDisplay] SetAttack s Modifier [OptionRow] Refresh gc GameCommand [OptionsList] OptionsListQuickChange pn Player, i Direction, [OptionsList] OptionsListLeft pn Player [OptionsList] OptionsListRight pn Player [OptionsList] OptionsMenuChanged pn Player, s Menu [OptionsList] OptionsListPop pn Player [OptionsList] OptionsListReset pn Player [OptionsList] OptionsListPush pn Player [OptionsList] OptionsListStart pn Player [Player] Transform pn Player, mp MultiPlayer, i iEnabledPlayerIndex, i iNumEnabledplayers, b bPlayerUsingBothSides, b bReverse, b bCentered [Player] ComboChanged pn Player, i OldCombo, i OldMissCombo, ps PlayerState pss PlayerStageStats [Player] ScoreNone [Player] Step pn PlayerNumber, mp MultiPlayer [Player] Judgment pn Player, mp MultiPlayer, i FirstTrack, tns TapNoteScore, hns HoldNoteScore, b? Early, f TapNoteOffset [Player] Combo i Combo, i Misses, b FullComboW1, b FullComboW2, b FullComboW3 [Preference] PreferenceName[*]Changed [ScoreKeeper] ScoreMultiplierChanged[PN] [ScreenContinue] HurryTimer [ScreenGameplay] DoneLoadingNextSong [ScreenGameplay] HealthStateChanged pn PlayerNumber, hs HealthState, hs OldHealthState [ScreenGameplay] PlayerFailed pn PlayerNumber [ScreenGameplay] NoteCrossed s ButtonName, i NumMessagesFromCrossed [ScreenGameplay] NoteWillCross s ButtonName, i NumMessagesFromCrossed [ScreenGameplay] NoteCrossedJump [ScreenGameplay] BeatCrossed [ScreenGameplay] BeforeLoadingNextCourseSong [ScreenGameplay] ChangeCourseSongIn [ScreenGameplay] ChangeCourseSongOut [ScreenGameplayLesson] LessonTry[1,2,3] [ScreenGameplayLesson] LessonCleared [ScreenGameplayLesson] LessonFailed [ScreenHighScores] Set song Song, course Course, t Entries [ScreenHighScores] Scrolled i Dir [ScreenManager] SystemMessage [ScreenManager] HideSystemMessage [ScreenManager] RefreshCreditText [ScreenNameEntryTraditional] MenuTimerExpired [ScreenNameEntryTraditional] PlayerFinished pn PlayerNumber [ScreenNameEntryTraditional] EntryChanged pn PlayerNumber, s Text [ScreenNameEntryTraditional] SelectKey pn PlayerNumber, s Key [ScreenNetRoom] UpdateScreenHeader s Header, s Subtitle [ScreenSelectMaster] PostSwitchPage i NewPageIndex [ScreenSelectMaster] PreSwitchPage i OldPageIndex, i NewPageIndex [ScreenSelectMaster] Menu[Left,Up,Down,Right][PN] [ScreenSelectMaster] MenuSelectChanged [ScreenSelectMusic] DisplayLanguagedChanged [ScreenSelectMusic] StepsUnchosen pn Player [ScreenSelectMusic] SelectMenuInput pn Player, s Button [ScreenSelectMusic] PreviousSong [ScreenSelectMusic] NextSong [ScreenSelectMusic] PlayerOptionsChanged pn PlayerNumber [ScreenSelectMusic] SongOptionsChanged [ScreenSelectMusic] SelectMenuClosed pn Player [ScreenSelectMusic] SelectMenuOpened pn Player [ScreenSelectMusic] ChangeSteps pn Player [ScreenSelectMusic] SongChosen pn Player [ScreenSelectMusic] Start [ScreenSelectMusic] OptionsListOpened pn Player [ScreenSelectMusic] OptionsListClosed pn Player [ScreenStatsOverlay] ShowStatsChanged [ScreenTitleMenu] CoinModeChanged [ScreenWithMenuElements] SetHelpText s Text [StepMania] CoinInserted [StepsDisplay] Load ps PlayerState * SCREEN (SM_*) [Inventory] BattleMessageLevel[1,2,3] [MusicWheel] SongChanged [MusicWheel] SortOrderChanging [MusicWheel] SortOrderChanged [NetworkSyncManager] AddToChat [NetworkSyncManager] ChangeSong [NetworkSyncManager] GotEval [NetworkSyncManager] UsersUpdate [NetworkSyncManager] SMOnlinePack [Player] ComboStopped [Player] [100,200,300,400,500,600,700,800,900,1000]Combo [Player] ComboContinuing [RoomInfoDisplay] RoomInfoRetract [RoomInfoDisplay] RoomInfoDeploy [RoomInfoDisplay] BackFromRoomName [RoomInfoDisplay] RoomInfoRetract [RoomInfoDisplay] RoomInfoDeploy [ScoreKeeperNormal] PlayToasty